Re: [csswg-drafts] [css-color-4] Channel clipping breaks author expectations, especially when using 'perceptually uniform' spaces (#9449)

> Hi everyone!
> 
> Since there is a big discussion here around Oklab and gamut reduction, I thought I'd chime in with some perspective. If you don't know me, I'm a software engineer working mostly in the games industry and related areas, and created Oklab a few years ago.

Great to have you engaging here and appreciate how approachable you make this stuff through examples and through acknowledgement of tradeoffs. 

> ... One thing to also consider is that the shape of the visible gamut is different for different whitepoints, so what is an impossible value for C for a given hue is not the same in D65 as it is in D50 etc.

Good point.

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Received on Friday, 16 February 2024 19:58:56 UTC