- From: rcabanier via GitHub <sysbot+gh@w3.org>
- Date: Sat, 02 Jun 2018 02:26:27 +0000
- To: public-css-archive@w3.org
@kearwood @blairmacintyre I think I will abandon this PR. As @AmeliaBR noted, our issue is with the display being transparent and not with running in an immersive environment. > environment-blending: opaque - The 2d content is fully opaque and able to render dark colors in a bright environment. Examples: Traditional 2d monitors, tablets, phones, VR headsets that are not optically transparent, AR devices that use a pass-through camera feed. additive - The web content is blended with the real world with additive mixing. Black is fully transparent and bright colors have the most contrast. Examples: Windshield head's-up-display, optically transparent displays such as the Microsoft Hololens and Meta2. subtractive - The web content is blended with the real world using subtractive mixing. White is fully transparent and dark colors have the most contrast. Examples: An LCD display embedded in a bathroom mirror. I have not seen subtractive blending. Do you think there are implementers for this feature? If not, we shouldn't put it in since the spec can't go to CR. -- GitHub Notification of comment by rcabanier Please view or discuss this issue at https://github.com/w3c/csswg-drafts/pull/2719#issuecomment-394050378 using your GitHub account
Received on Saturday, 2 June 2018 02:26:31 UTC