W3C home > Mailing lists > Public > public-css-archive@w3.org > June 2018

Re: [csswg-drafts] Added the first proposal for a 'reality' keyword.

From: rcabanier via GitHub <sysbot+gh@w3.org>
Date: Sat, 02 Jun 2018 02:26:27 +0000
To: public-css-archive@w3.org
Message-ID: <issue_comment.created-394050378-1527906386-sysbot+gh@w3.org>
@kearwood @blairmacintyre I think I will abandon this PR. As @AmeliaBR noted, our issue is with the display being transparent and not with running in an immersive environment.

> environment-blending:
opaque - The 2d content is fully opaque and able to render dark colors in a bright environment. Examples: Traditional 2d monitors, tablets, phones, VR headsets that are not optically transparent, AR devices that use a pass-through camera feed.
additive - The web content is blended with the real world with additive mixing. Black is fully transparent and bright colors have the most contrast. Examples: Windshield head's-up-display, optically transparent displays such as the Microsoft Hololens and Meta2.
subtractive - The web content is blended with the real world using subtractive mixing. White is fully transparent and dark colors have the most contrast. Examples: An LCD display embedded in a bathroom mirror.

I have not seen subtractive blending. Do you think there are implementers for this feature? If not, we shouldn't put it in since the spec can't go to CR.

GitHub Notification of comment by rcabanier
Please view or discuss this issue at https://github.com/w3c/csswg-drafts/pull/2719#issuecomment-394050378 using your GitHub account
Received on Saturday, 2 June 2018 02:26:31 UTC

This archive was generated by hypermail 2.4.0 : Saturday, 2 July 2022 03:21:09 UTC