Re: [csswg-drafts] reconsider name of frames() timing function

Not sure if I follow, but we still need the `steps()` behavior too. For example, when you rotate an object 1 turn infinitely and you want to stagger the progress (e.g. a segmented spinner), you don't want `frames()` because you'll end up spending one portion of time at 0 degrees, and another portion of time at 360 degrees so you'll spending twice as long at that one position.

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Received on Tuesday, 9 May 2017 01:01:46 UTC