- From: Florian Rivoal via GitHub <sysbot+gh@w3.org>
- Date: Tue, 06 Dec 2016 02:04:58 +0000
- To: public-css-archive@w3.org
This would require us to define what is an input, while the current definition does not need that. If there is a thing that can hover, we're good, without having to wonder about whether that thing is an input. If there is nothing that can hover, we're also good. With your definition, we'd need to start classifying things as being an input or not. If a thing cannot point and cannot hover, is it an still input (e.g. the enter key, a spat-nav only gamepad, voice control, volume buttons, /dev/null…)? I am sure we could come up with a number of definitions. But as I don't see in what case it would be useful to distinguishing between the absence of devices with a certain feature and the presence of unidentified devices lacking that feature, I don't see on what basis to judge whether we picked the best definition. -- GitHub Notification of comment by frivoal Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/737#issuecomment-265039245 using your GitHub account
Received on Tuesday, 6 December 2016 02:05:13 UTC