- From: Mansoor C <mchishtie@gmail.com>
- Date: Mon, 2 Apr 2012 16:13:17 -0500
- To: Robin Berjon <robin@berjon.com>, public-coremob@w3.org
- Message-ID: <CACDZ4pLidBMEBTh0y-bY5P-6KZkLvZ5HtzJO32nHuW3suamyrg@mail.gmail.com>
Hi: This may be nit-picking ... but I am wondering what if anything we should do about partial support of an API in level 0. For instance, not all Canvas2D APIs are supported currently by mobile vendors - especially those related to pixel manipulations. OTOH these are not commonly used APIs either. Do we pick and choose what may be relevant to Level 0 in such cases? Regards, Mansoor TI On Wed, Mar 28, 2012 at 9:57 AM, Robin Berjon <robin@berjon.com> wrote: > Dear all, > > please find the (very) rough draft of "Core Mobile Web Platform — Level 0" > at the following URL: > > http://coremob.github.com/level-0/ > > A lot of it is still in flux, notably we need to check that some of those > features are really at level 0 and not 1. Also, a number of things that > should be in there are missing (notably details about what to support from > HTML for instance, or some parts of CSS modules). > > As you can see there are a bunch of issues. You are invited to voice your > opinion on those here (and, of course, on any other feedback you may have). > Please read the "Philosophy" section before commenting on any of the rest, > it's not meant to be fluff. I haven't had time to update the references DB > with all the missing references as well as to update the out of date links > that it has. > > If you feel like getting your hands dirty, the repository is at: > > https://github.com/coremob/level-0/ > > So go ahead, fork, and make pull requests. It is important to note that > the branch in which the real stuff happens is gh-pages (*not* master). > > Share and enjoy! > > -- > Robin Berjon - http://berjon.com/ - @robinberjon > > >
Received on Tuesday, 3 April 2012 18:33:21 UTC