- From: Tobie Langel <tobie@fb.com>
- Date: Sun, 2 Dec 2012 09:05:08 +0000
- To: "public-coremob-camera@w3.org" <public-coremob-camera@w3.org>
Moving everyone to Bcc. Now's your last chance to subscribe to the mailing list. :) On 12/1/12 10:13 PM, "tomomi.imura@nokia.com" <tomomi.imura@nokia.com> wrote: >My concern on UI is performance. >The app is already pretty sluggish because the canvas is pretty slow on >mobile, so I want to avoid anything else to slow the app down. Absolutely. Performance trumps everything else. >Fancy UI is awesome, but it has to be awesome & render quick on mobile. I >used a Web Font (Google Font) for the prototype app but it seems to be >pretty slow. Yeah, let's stay away from extra fonts for now. >Also, I have not so far set up any media-queries and responsive images aka >high-res images for Retina. >I am not all against the ideas behind it, but we should minimize >downloading unnecessary large files. We should have a minimum set of assets anyway (maybe 3-4 icons total). This is a very small app. >And, I always have to argue about using animation for mobile - I have seen >some "Responsive Web Design" sites that animates the layout while the >window size/orientation changes. I personally think it just impresses the >developers, but not users. We're designing for full-screen use, so these use cases should't be a concern. >I strongly believe that animation should be used only when it improves the >UX of the app. Yup. Summary: this is a small app, we want it to look good, stay simple and light-weight. >By the way, speaking of MWC, I just found that W3Conf will be held in San >Francisco, a week before MWC. >I thought it would be a good opportunity to talk about CoreMob and this >project, so I just told Doug Schepers about this yesterday. Good point. Thanks for looking into it. --tobie
Received on Sunday, 2 December 2012 09:05:37 UTC