- From: <tomomi.imura@nokia.com>
- Date: Sat, 1 Dec 2012 21:13:15 +0000
- To: <tobie@fb.com>, <john.kneeland@nokia.com>, <public-coremob-camera@w3.org>
- CC: <ij@w3.org>, <vhardy@adobe.com>, <francois@joshfire.com>, <joni@adobe.com>, <Olivier.Thereaux@bbc.co.uk>, <aharding@adobe.com>, <markus.leutwyler@hp.com>, <dom@w3.org>
Great! Thank you for setting all up, Tobie! On 12/1/12 6:12 AM, "ext Tobie Langel" <tobie@fb.com> wrote: >On 12/1/12 11:55 AM, "john.kneeland@nokia.com" <john.kneeland@nokia.com> >wrote: > >>Hi all, >> >>For those of you who don't know me, I'm John Kneeland from Nokia's >>developer relations team in Sunnyvale, where I work with Tomomi to help >>bring awesome new things to life (such as Coremob Camera). Nice to meet >>you all! > >For the record, John initiated this project. I just ran off with it. > >>Tobie, the site looks good so far. I really like the watercolor-style >>illustrations, > >Thanks. The watercolors are done with Paper[1], by FiftyThree. I've >sketched some ideas so each posts we've planned will have its own >illustration. > > >>although we will need something different for the app icon...I look >>forward to going through a million ideas for the icon and UI design to >>find the perfect one... :) > >With regards to the app's icon and design, I think Adobe volunteered to >help with this. My only concern is that: > >1) it stays platform agnostic (I don't want an iPhone-app-like look and >feel), >2) it uses standards Coremob is promoting, not more advanced stuff >(ideally showcasing flex-box), >3) it respects the specs we've agreed on in terms of UX, >4) someone actually does it, and >5) it's awesome. For icons, apple-touch-icon currently requires: - 144 x 144 px - 72 x 72 px - 57 x 57 px And many non iOS Safari browsers honor the apple-touch-icon. My concern on UI is performance. The app is already pretty sluggish because the canvas is pretty slow on mobile, so I want to avoid anything else to slow the app down. Fancy UI is awesome, but it has to be awesome & render quick on mobile. I used a Web Font (Google Font) for the prototype app but it seems to be pretty slow. Also, I have not so far set up any media-queries and responsive images aka high-res images for Retina. I am not all against the ideas behind it, but we should minimize downloading unnecessary large files. And, I always have to argue about using animation for mobile - I have seen some "Responsive Web Design" sites that animates the layout while the window size/orientation changes. I personally think it just impresses the developers, but not users. I strongly believe that animation should be used only when it improves the UX of the app. > >Might be cool to have a post about the design, now that I think about it. >And also about all of the touch stuff. Mmm. Let's see who volunteers for >what. We can always post stuff during or after MWC or publish more than a >post a week if necessary. By the way, speaking of MWC, I just found that W3Conf will be held in San Francisco, a week before MWC. I thought it would be a good opportunity to talk about CoreMob and this project, so I just told Doug Schepers about this yesterday. tomomi > >Have a great week-end, > >--tobie > >--- >[1]: http://www.fiftythree.com/paper >
Received on Saturday, 1 December 2012 21:14:25 UTC