- From: Christopher Cameron <ccameron@google.com>
- Date: Mon, 15 Mar 2021 23:40:54 -0700
- To: Jim Helman <jhelman@movielabs.com>
- Cc: Lars Borg <borg@a1830.dscd.akamai.net>, "public-colorweb@w3.org" <public-colorweb@w3.org>, Pierre-Anthony Lemieux <pal@sandflow.com>
- Message-ID: <CAGnfxj-c+cWWsSSXboWG+fsLH-5BH8PtfZqTTYs=pvT0WMwyTQ@mail.gmail.com>
With the change in terminology described in my reply to Lars, does the general scheme of the proposal feel like a good fit? On Mon, Mar 15, 2021 at 8:53 PM Jim Helman <jhelman@movielabs.com> wrote: > Hi, > > I agree. Scene light has a very specific definition in the context of > capture and in the color grading/correction world. In our context here, we > should avoid getting into mappings from scene-referred to display-referred > systems, which are usually highly subjective and depend on the desired > creative "look." > > - Jim > On 3/15/21 8:26 PM, Lars Borg wrote: > > Chris C, > > > > One concern I have is the term scene light. > > If this means scene-referred, then that’s a problem as sRGB is defined > only for display light, not for scene light. > > So then additional conversions would be needed to convert sRGB to canvas. > > And if scene light doesn’t mean scene-referred then what does it mean? It > causes confusion. > > Please find a way to stay in display-referred color space. > > > > Lars > > > > *From: *Christopher Cameron <ccameron@google.com> <ccameron@google.com> > *Date: *Sunday, March 14, 2021 at 8:30 PM > *To: *"public-colorweb@w3.org" <public-colorweb@w3.org> > <public-colorweb@w3.org> <public-colorweb@w3.org>, Pierre Lemieux > <pal@sandflow.com> <pal@sandflow.com> > *Subject: *Re: Proposal for HTMLCanvasElement HDR compositing modes > *Resent-From: *<public-colorweb@w3.org> <public-colorweb@w3.org> > *Resent-Date: *Sunday, March 14, 2021 at 8:29 PM > > > > FYI, I have updated the PR to rely more heavily on standard broadcast > terminology, and included a (hopefully-clarifying) definitions section at > the top. > > > > > > On Wed, Mar 10, 2021 at 2:42 PM Christopher Cameron <ccameron@google.com> > wrote: > > I put up a PR with a writeup of what I think is the best scheme for HDR > compositing of HTMLCanvasElements, given our various constraints. Please > review and/or comment for our next meeting on March 16! > > https://github.com/w3c/ColorWeb-CG/pull/15 > <https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fw3c%2FColorWeb-CG%2Fpull%2F15&data=04%7C01%7Cborg%40adobe.com%7Cf4f9872e7f6a408760f808d8e77bbfcf%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%7C637513866045481738%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=vAN%2BA6ZzmQ4r%2F3m7SlyZVOU4s8nn5nu50rjT0S2XpfU%3D&reserved=0> > > > > -- > > *Jim Helman * | MovieLabs | o: +1.650.646.2277 <(650)%20646-2277> m: > +1.650.576.1755 <(650)%20576-1755> | *jhelman@movielabs.com > <jhelman@movielabs.com>* | 222 Kearney St, Suite 300, San Francisco, CA > 94108 >
Received on Tuesday, 16 March 2021 06:41:26 UTC