Am 29.06.11 17:11 schrieb "John Foliot" unter <jfoliot@stanford.edu>: >Paul Bakaus wrote: >> >> there are very few production >> apps out there that could benefit largely from increased accessibility >> on the canvas object itself. > >In other words, you will happily ship a work product that does not meet >accessibility requirements? I just want to be 100% crystal clear here, as >this is how I am interpreting that statement. Define work product. Do I happily ship a game that does not meet accessibility requirements? Yes! Maybe not happily, but I will ship it. Should we not drive cars because blind people can't drive them yet? I would love to create and improve existing games that can be played by a even broader variety of people, as this is one of the main goals Zynga strives to achieve. It hasn't been done yet (to my knowledge), as this is a much broader discussion about not only the tech, but game mechanics, etc. As much as I hate to say it, there are things that are simply very difficult to enjoy with certain disabilities, and it requires much more thought to open games up than just tech. I am a big believer of accessibility. I pushed hard to get ARIA into jQuery UI, and I participated on various accessibility panels. > >After all, all animals are created equal, some are just more equal than >others. >(http://en.wikipedia.org/wiki/Animal_Farm#Pigs) > >JF >Received on Thursday, 30 June 2011 14:06:39 UTC
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