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Re: hit testing and retained graphics

From: Paul Bakaus <pbakaus@zynga.com>
Date: Thu, 30 Jun 2011 07:05:52 -0700
To: John Foliot <jfoliot@stanford.edu>, 'Tab Atkins Jr.' <jackalmage@gmail.com>
CC: 'Charles Pritchard' <chuck@jumis.com>, 'Charles McCathieNevile' <chaals@opera.com>, 'Richard Schwerdtfeger' <schwer@us.ibm.com>, 'Cameron McCormack' <cam@mcc.id.au>, 'Cynthia Shelly' <cyns@microsoft.com>, "david.bolter@gmail.com" <david.bolter@gmail.com>, 'Frank Olivier' <Frank.Olivier@microsoft.com>, "Mike@w3.org" <Mike@w3.org>, "public-canvas-api@w3.org" <public-canvas-api@w3.org>, "public-html@w3.org" <public-html@w3.org>, "public-html-a11y@w3.org" <public-html-a11y@w3.org>
Message-ID: <CA324D40.A840%pbakaus@zynga.com>

Am 29.06.11 17:11 schrieb "John Foliot" unter <jfoliot@stanford.edu>:

>Paul Bakaus wrote:
>> there are very few production
>> apps out there that could benefit largely from increased accessibility
>> on the canvas object itself.
>In other words, you will happily ship a work product that does not meet
>accessibility requirements? I just want to be 100% crystal clear here, as
>this is how I am interpreting that statement.

Define work product.

Do I happily ship a game that does not meet accessibility requirements?
Yes! Maybe not happily, but I will ship it. Should we not drive cars
because blind people can't drive them yet? I would love to create and
improve existing games that can be played by a even broader variety of
people, as this is one of the main goals Zynga strives to achieve. It
hasn't been done yet (to my knowledge), as this is a much broader
discussion about not only the tech, but game mechanics, etc. As much as I
hate to say it, there are things that are simply very difficult to enjoy
with certain disabilities, and it requires much more thought to open games
up than just tech.

I am a big believer of accessibility. I pushed hard to get ARIA into
jQuery UI, and I participated on various accessibility panels.

>After all, all animals are created equal, some are just more equal than
Received on Thursday, 30 June 2011 14:06:39 UTC

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