- From: Olivier Thereaux <notifications@github.com>
- Date: Wed, 11 Sep 2013 07:29:52 -0700
- To: WebAudio/web-audio-api <web-audio-api@noreply.github.com>
Received on Wednesday, 11 September 2013 14:30:40 UTC
> [Original comment](https://www.w3.org/Bugs/Public/show_bug.cgi?id=17415#24) by Marcus Geelnard (Opera) on W3C Bugzilla. Tue, 19 Jun 2012 15:00:28 GMT (In reply to [comment #23](#issuecomment-24244435)) > (In reply to [comment #21](#issuecomment-24244423)) > Of course, but this argument is just as valid against having an audio API at > all, after all the developer can't anticipate what else is running on the > user's computer aside from the browser. For all the developer knows, the API > might be running on a mobile browser with all cores (or maybe just one) busy. > Throwing more threads at it doesn't necessarily solve the problem of not being > able to anticipate all situations. True, but there is a significant difference between running several threads on a single core (preemptive scheduling should give any thread CPU quite often), and running several pages in a single thread (a callback may have to wait for seconds). --- Reply to this email directly or view it on GitHub: https://github.com/WebAudio/web-audio-api/issues/113#issuecomment-24244446
Received on Wednesday, 11 September 2013 14:30:40 UTC