- From: Olivier Thereaux <notifications@github.com>
- Date: Wed, 11 Sep 2013 07:28:40 -0700
- To: WebAudio/web-audio-api <web-audio-api@noreply.github.com>
Received on Wednesday, 11 September 2013 14:29:04 UTC
> Originally reported on W3C Bugzilla [ISSUE-17344](https://www.w3.org/Bugs/Public/show_bug.cgi?id=17344) Tue, 05 Jun 2012 11:36:45 GMT
> Reported by Philip Jägenstedt
> Assigned to
Audio-ISSUE-52 (NoteOnOffNaming): noteOn, noteGrainOn and noteOff naming [Web Audio API]
http://www.w3.org/2011/audio/track/issues/52
Raised by: Philip Jägenstedt
On product: Web Audio API
The naming convention is unfortunate as the connection to a note is not clear. For a game sound effects or UI sound effects, this terminology is fairly obscure.
The noteGrainOn grainDuration parameter does not seem to serve any purpose given that noteOff also exists.
Suggested simplification:
void play(optional double when, optional double offset, optional double duration);
void stop(optional double when);
Note that the special meaning of 0 in note* is not needed if the arguments are optional.
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Reply to this email directly or view it on GitHub:
https://github.com/WebAudio/web-audio-api/issues/155
Received on Wednesday, 11 September 2013 14:29:04 UTC