...I think that we still have not come any closer to a clear answer to the
question: Why should we not try to fix the data races?
There has been some discussions as to why it's [allegedly] OK to ignore the
issues of data races, but that is a completely different question that we
could pursue once we know the actual down-sides to fixing the data races.
/Marcus
On Thu, Jul 18, 2013 at 9:11 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:
> On Thu, Jul 18, 2013 at 3:05 PM, Jer Noble <jer.noble@apple.com> wrote:
>
>>
>>
>> On Jul 18, 2013, at 12:03 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>
>> wrote:
>>
>> Hmm, the original ArrayBuffer will get GCed if the content code is not
>> holding on to it, right? And if they are, that is memory that the content
>> is keeping alive. Surely we're not trying to solve the problem of making
>> it impossible for content to write code which results in an OOM, etc.,
>> right? Or am I missing something?
>>
>>
>> At some future date, yes. In the current WebKit implementation, you will
>> see a severe "sawtooth" memory useage. Doubling the live buffer size will
>> make those "teeth" taller between GCs.
>>
>
> OK, point taken. But still I do not think that the intricacies of one
> engine's implementation should stop us from fixing spec level issues in a
> sane way, unless those problems are impossible to fix (in which case they
> will probably be a problem in all of the engines.) To give you a concrete
> example, the rules for managing AudioNode's memory were extremely tricky to
> implement correctly in Gecko, given that they are vastly different than
> most other objects exposed to the Web platform, but for the purposes of Web
> Audio, the behavior of create nodes, set up graphs, and then let the UA
> figure out when the memory for the AudioNode can be reclaimed made sense
> from an API standpoint, and we went through all the trouble to implement it
> properly.
>
> Cheers,
> --
> Ehsan
> <http://ehsanakhgari.org/>
>