- From: Chris Wilson <cwilso@google.com>
- Date: Wed, 20 Mar 2013 14:26:00 -0700
- To: Ehsan Akhgari <ehsan.akhgari@gmail.com>
- Cc: public-audio@w3.org
Received on Wednesday, 20 March 2013 21:26:29 UTC
I presume you mean in case playback rate is changed? Otherwise you can just call stop() for now +duration*loops. On Mar 20, 2013 2:22 PM, "Ehsan Akhgari" <ehsan.akhgari@gmail.com> wrote: > There are use cases where you want to loop over an AudioBufferSourceNode a > specific number of times. I think that in the current spec, the only way > to do that accurately would be to copy the same content enough number of > times after in the buffer. I think this could be a useful feature for us > to support, and I think we can do that by adding a loopRounds (bikeshedding > on the name to be done later ;) attribute to AudioBufferSourceNode, which > basically stops the loop after loopRounds rounds if stop() is not called > beforehand. > > What do you all think about this? > > Thanks! > -- > Ehsan > <http://ehsanakhgari.org/> >
Received on Wednesday, 20 March 2013 21:26:29 UTC