- From: Ehsan Akhgari <ehsan.akhgari@gmail.com>
- Date: Wed, 20 Mar 2013 17:20:43 -0400
- To: "public-audio@w3.org" <public-audio@w3.org>
Received on Wednesday, 20 March 2013 21:21:50 UTC
There are use cases where you want to loop over an AudioBufferSourceNode a specific number of times. I think that in the current spec, the only way to do that accurately would be to copy the same content enough number of times after in the buffer. I think this could be a useful feature for us to support, and I think we can do that by adding a loopRounds (bikeshedding on the name to be done later ;) attribute to AudioBufferSourceNode, which basically stops the loop after loopRounds rounds if stop() is not called beforehand. What do you all think about this? Thanks! -- Ehsan <http://ehsanakhgari.org/>
Received on Wednesday, 20 March 2013 21:21:50 UTC