Re: AudioBufferSourceNode.gain

On Wed, Jun 5, 2013 at 5:46 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:

> Thanks a lot David for the detailed information, and also for keeping up
> with the spec changes!
>
> So Chris (Rogers), given the above, are you OK with removing
> AudioBufferSourceNode.gain from the WebKit/Blink implementation?  (Note
> that I have already implemented this in Gecko, but I would be more than
> happy to remove it right away if you're OK with this.)  Otherwise, we
> should probably re-add it to the spec, I guess. :(
>

For this one, I think we can remove it from Blink, and I can suggest the
same for WebKit.  There might be a few other stragglers out there still
using this, but it seems like it should be ok.


>
> --
> Ehsan
> <http://ehsanakhgari.org/>
>
>
> On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com> wrote:
>
>> Hi,
>>
>> We actually updated our engine back in April to support the latest spec
>> so that it works in the latest Firefox builds. So we're no longer dependent
>> on the gain attribute. We're happy for it to be removed and the spec kept
>> clean and simple.
>>
>> We may have a couple of demos still running on old engine versions which
>> use the gain node. In particular, I suspect this is one Chris is thinking
>> of as it's linked from the Web Audio API samples page
>> http://apps.playcanvas.com/dave/tutorials/3d_audio
>>
>> We've been meaning to update that to the latest engine and it's pretty
>> trivial for us to do that, so it we're not worried about it breaking. The
>> rest of our demos should already be up to date.
>>
>> Thanks,
>> Dave
>>
>>
>

Received on Thursday, 6 June 2013 01:30:28 UTC