- From: Chris Rogers <crogers@google.com>
- Date: Wed, 5 Jun 2013 18:30:01 -0700
- To: Ehsan Akhgari <ehsan.akhgari@gmail.com>
- Cc: David Evans <dave@playcanvas.com>, "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CA+EzO0n6O+TvXPsX9eZa4m=E0nnwqMR6dmMwszJE5=sA-ZSshA@mail.gmail.com>
On Wed, Jun 5, 2013 at 5:46 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote: > Thanks a lot David for the detailed information, and also for keeping up > with the spec changes! > > So Chris (Rogers), given the above, are you OK with removing > AudioBufferSourceNode.gain from the WebKit/Blink implementation? (Note > that I have already implemented this in Gecko, but I would be more than > happy to remove it right away if you're OK with this.) Otherwise, we > should probably re-add it to the spec, I guess. :( > For this one, I think we can remove it from Blink, and I can suggest the same for WebKit. There might be a few other stragglers out there still using this, but it seems like it should be ok. > > -- > Ehsan > <http://ehsanakhgari.org/> > > > On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com> wrote: > >> Hi, >> >> We actually updated our engine back in April to support the latest spec >> so that it works in the latest Firefox builds. So we're no longer dependent >> on the gain attribute. We're happy for it to be removed and the spec kept >> clean and simple. >> >> We may have a couple of demos still running on old engine versions which >> use the gain node. In particular, I suspect this is one Chris is thinking >> of as it's linked from the Web Audio API samples page >> http://apps.playcanvas.com/dave/tutorials/3d_audio >> >> We've been meaning to update that to the latest engine and it's pretty >> trivial for us to do that, so it we're not worried about it breaking. The >> rest of our demos should already be up to date. >> >> Thanks, >> Dave >> >> >
Received on Thursday, 6 June 2013 01:30:28 UTC