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Re: AudioBufferSourceNode.gain

From: Ehsan Akhgari <ehsan.akhgari@gmail.com>
Date: Wed, 5 Jun 2013 20:46:30 -0400
Message-ID: <CANTur_7VQaiG18t-WTvqPHfzHzjz94y84jUbT8-vqQSg27Q-TA@mail.gmail.com>
To: David Evans <dave@playcanvas.com>
Cc: "public-audio@w3.org" <public-audio@w3.org>
Thanks a lot David for the detailed information, and also for keeping up
with the spec changes!

So Chris (Rogers), given the above, are you OK with removing
AudioBufferSourceNode.gain from the WebKit/Blink implementation?  (Note
that I have already implemented this in Gecko, but I would be more than
happy to remove it right away if you're OK with this.)  Otherwise, we
should probably re-add it to the spec, I guess. :(


On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com> wrote:

> Hi,
> We actually updated our engine back in April to support the latest spec so
> that it works in the latest Firefox builds. So we're no longer dependent on
> the gain attribute. We're happy for it to be removed and the spec kept
> clean and simple.
> We may have a couple of demos still running on old engine versions which
> use the gain node. In particular, I suspect this is one Chris is thinking
> of as it's linked from the Web Audio API samples page
> http://apps.playcanvas.com/dave/tutorials/3d_audio
> We've been meaning to update that to the latest engine and it's pretty
> trivial for us to do that, so it we're not worried about it breaking. The
> rest of our demos should already be up to date.
> Thanks,
> Dave
Received on Thursday, 6 June 2013 00:47:37 UTC

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