- From: Ehsan Akhgari <ehsan.akhgari@gmail.com>
- Date: Wed, 5 Jun 2013 20:46:30 -0400
- To: David Evans <dave@playcanvas.com>
- Cc: "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CANTur_7VQaiG18t-WTvqPHfzHzjz94y84jUbT8-vqQSg27Q-TA@mail.gmail.com>
Thanks a lot David for the detailed information, and also for keeping up with the spec changes! So Chris (Rogers), given the above, are you OK with removing AudioBufferSourceNode.gain from the WebKit/Blink implementation? (Note that I have already implemented this in Gecko, but I would be more than happy to remove it right away if you're OK with this.) Otherwise, we should probably re-add it to the spec, I guess. :( -- Ehsan <http://ehsanakhgari.org/> On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com> wrote: > Hi, > > We actually updated our engine back in April to support the latest spec so > that it works in the latest Firefox builds. So we're no longer dependent on > the gain attribute. We're happy for it to be removed and the spec kept > clean and simple. > > We may have a couple of demos still running on old engine versions which > use the gain node. In particular, I suspect this is one Chris is thinking > of as it's linked from the Web Audio API samples page > http://apps.playcanvas.com/dave/tutorials/3d_audio > > We've been meaning to update that to the latest engine and it's pretty > trivial for us to do that, so it we're not worried about it breaking. The > rest of our demos should already be up to date. > > Thanks, > Dave > >
Received on Thursday, 6 June 2013 00:47:37 UTC