- From: Chris Rogers <crogers@google.com>
- Date: Fri, 3 May 2013 10:32:53 -0700
- To: Frederick Umminger <frederick.umminger@gmail.com>
- Cc: Jean-Marc Valin <jmvalin@mozilla.com>, "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CA+EzO0kwuTerULdZ-sTi-=RqmoJY0Vtoesj1ow7YYtdfTteJ+Q@mail.gmail.com>
On Fri, May 3, 2013 at 12:24 AM, Frederick Umminger < frederick.umminger@gmail.com> wrote: > This basic idea has been adopted, and even legislated, for digital TV > (CALM act). The digital TV > standards are being promoted for console gaming, per the link I sent > earlier. The relevant standards > are EBU R128 and ATSC RP A/85. The adopted measure of loudness is ITU-R > BS.1770. It would > be a mistake to use any other loudness measurement or use any other > standard average level. > > A result is that streaming video content is likely to be mastered > according to these standards. > This will lead to level mismatches between video and other web audio > content unless the other > web content follows the same standards, or unless the video is remastered > to a different level. > But, without a standard, what level would that be? > > Something to also consider is the health and safety aspect. If audio > levels on web pages vary > too much then there is a danger of users getting blasted by unexpectedly > loud audio when they > transition from a quiet page to a loud one. > > The situation is even worse if one is listening to web audio content on a > smart TV system that > where one can switch between web browsing, video streaming, DVD and > Blu-ray playback, apps, > and console gaming. There is a huge potential for annoyingly inconsistent > audio levels. > > Levels could be enforced over a long-time average with a very slow-acting > compressor/limiter. > The result would be transparent if the time-constant is large enough. > At some slow-enough rate the phenomenom of change-blindness should take > place, > where a user cannot tell that the level is changing. > > > Sincerely, > Frederick > It's up to the content authors to create content which is well-mastered according to any loudness standard. The job of the Web Audio API is to play back the content as it's been mastered bit-for-bit perfectly. In the end the AudioContext just generates a linear PCM stream between -1 -> +1. Think of it this way. If we pipe an <audio> element with a very well produced music track into the Web Audio API with a visualizer, we don't want to add any extra processing on top of that. Chris > > > > > On Thu, May 2, 2013 at 7:42 PM, Jean-Marc Valin <jmvalin@mozilla.com>wrote: > >> -----BEGIN PGP SIGNED MESSAGE----- >> Hash: SHA1 >> >> The idea here is just to change the way the signals are specified. In >> CD audio, you have a 16-bit values, so any instantaneous value between >> - -32768 and 32767 is valid (any value beyond that is clipped). The >> problem with specifying the maximum instantaneous value is that it >> leads to lousness war mastering where everyone is trying to mix as >> loud as possible, while destroying any sort of dynamic range. In that >> context, anyone trying to produce a good mix with a decent dynamic >> range would end up with a recording that's *much* lower than loudness >> war recordings. >> >> What would make more sense (and what I'm proposing) is that instead of >> specifying the maximum instantaneous value, we just specify the >> maximum *average* amplitude (e.g. RMS or weighted RMS). Anything >> that's recorded at or below that level passes through without any sort >> of modification. Only signals that exceed that level are limited -- in >> the same was as PCM signals exceeding 32767 are clipped. Now, >> developers can still use other compression effect as they please, but >> at least we would have a way to have both uniform audio levels *and* >> make it possible to have a decent dynamic range. >> >> Jean-Marc >> >> On 05/02/2013 06:55 PM, Chris Rogers wrote: >> > I'm not a big fan of the idea of a hard-coded compressor/limiter, >> > but if there were one then I wouldn't want it touching the signal >> > at all if the signal remains below 0dBFS. Sound >> > designers/producers take great care to master their music using >> > their own mastering compressors/limiters, etc. so should have the >> > option (the default) to pass their signal through cleanly without >> > any processing at all. In other words a "straight wire". My idea >> > with the DynamicsCompressorNode is that developers can choose to >> > use it, especially in cases where they may be mixing multiple sound >> > sources together, in which case it can help glue the mix together. >> >> >> >> >> -----BEGIN PGP SIGNATURE----- >> Version: GnuPG v1.4.13 (GNU/Linux) >> Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ >> >> iQEcBAEBAgAGBQJRgyQcAAoJEJ6/8sItn9q9214IAIz/hVLrtbK7ohQ3ELGAk216 >> HBgerLiBTECtok92Wn7jJgPwXhjV/2+HS6DIRv0xU/0pX109EJNG8gLFbju4qnyb >> wBuiGVrw1VjSk9FKqrRW7i9yurvo/k8axGEAeowYd0xUC52ZfI/dxm+u/POprOFK >> ZO0rS7M+94sSMmHjzaApU3ZfFB1WvMgP662D6s6t+xPZDCuskx5drv1DWVplwKNS >> EUTkpcQ6dUfgTrbNgrYa799kAggs7H/1nliQMTbcVSCrS3UFGty5fFCbLOdleCOj >> WCB8DAnNvP0m2W6q4+taQgHsoXlWXyH6/4ucFVx8uZrAY6wGMn1bkEWPxmuY4IY= >> =PbNb >> -----END PGP SIGNATURE----- >> > >
Received on Friday, 3 May 2013 17:33:24 UTC