- From: Peter van der Noord <peterdunord@gmail.com>
- Date: Mon, 23 Jul 2012 11:10:31 +0200
- To: Alessandro Saccoia <alessandro.saccoia@gmail.com>
- Cc: public-audio@w3.org
- Message-ID: <CAL9tNz-XxDRSP3aEyH1FBbMur5BmKO2g+NxSZUG2n=AysQU2-Q@mail.gmail.com>
No! Hmmm, that makes my plan impossible then i guess. For the time being, I had created a system where custom modules with more inputs or outputs would get wrapped into a construction like this... http://i.imgur.com/sjObQ.png ...so i would have access to those in/outs through the channels of the (js) audionode, but if the merger and splitters behave like that i don't think that's possible. Peter > it's the merger that does this. In your code, the merger has 2 inputs, but > the number of output channels is the sum of the number of channels of the > -- active -- inputs of the merger. input here means "connected to some > source node", and it's consistent, since there is no way to know how many > channels the input N has until some other node that provides an audio > stream gets connected to it… > So, until you don't connect some other node to the second input (input 1), > the output will remain mono, as long as your source node for the input 0 is > mono. > To summarize, for a merger with 2 channels, the input/output > configurations are: > > Input0 Input1 Output > Mono - Mono > Mono Mono Stereo > Stereo - Stereo > Stereo Mono 3 channels > Stereo Stereo 4 channels > > and so on… (and I sincerely hope this is correct) > > > >
Received on Monday, 23 July 2012 09:11:03 UTC