- From: r baxter <baxrob@gmail.com>
- Date: Sat, 21 Jul 2012 00:14:46 -0700
- To: Matt Diamond <mdiamond@jhu.edu>
- Cc: Chris Wilson <cwilso@google.com>, lonce wyse <lonce.wyse@zwhome.org>, public-audio@w3.org
Mmm, the music of perception. ... I want to insert a John Cage quote here, but anyway, "we learn by repitition", as Ezra Buchla sings. -Roby PS: Couldn't resist looking one up: "If something is boring after two minutes, try it for four. If still boring, then eight. Then sixteen. Then thirty-two. Eventually one discovers that it is not boring at all. " - John Cage On Thu, Jul 19, 2012 at 1:28 PM, Matt Diamond <mdiamond@jhu.edu> wrote: > Sorry for the confusion... I'm pretty sure the perceptual looping effect was > what Lonce described, not a bug. > > Matt > > > On Thu, Jul 19, 2012 at 6:51 AM, Chris Wilson <cwilso@google.com> wrote: >> >> No, I knew that - Matt had said when he looped it previously, he could >> hear a perceptual looping effect. >> >> On Jul 19, 2012 6:32 AM, "lonce wyse" <lonce.wyse@zwhome.org> wrote: >>> >>> >>> Hello, >>> >>> I don't think anything is broken. >>> If you listen to his drone (with non-looping noise) you can hear a >>> slow evolution of timbre. This is due to the subtle differences in frequency >>> content being generated by the different noise sources over time, combined >>> with his extremely narrow filters on each source. >>> If you can hear the slow variation in time given his original >>> algorithm, then it is clear that using 2-second looping noise sources >>> (assuming they all had the same loop durations) would create an audible >>> 2-second repeating pattern. >>> No need to fix anything! >>> >>> - lonce >>> -- >>> Lonce Wyse, Associate Professor >>> Communications and New Media >>> Director, IDMI Arts and Creativity Lab >>> National University of Singapore >>> www.anclab.org >>> >>> >>> On 17/7/2012 12:49 AM, Chris Wilson wrote: >>> >>> Hmm. If there is a perceptible looping effect, that's broken and should >>> be fixed. (I used looped noise in the web audio vocoder >>> (webaudiovocoder.appspot.com, needs Chrome Dev channel or better), and never >>> noticed a problem.) If you happen to run across it again, could you forward >>> me a repro case? >>> >>> -C >>> >>> >>> On Sun, Jul 15, 2012 at 1:06 PM, Matt Diamond <mdiamond@jhu.edu> wrote: >>>> >>>> Thanks for the tip! An earlier version of this did in fact use >>>> pre-computed noise buffers, but I felt there was a vaguely perceptible >>>> "looping" effect because of the looping noise sample (it was a cool effect >>>> though). Another reason was that I was presenting a version of this script >>>> at a meetup, and felt like utilizing a JavaScriptAudioNode for real-time >>>> noise generation would be more interesting to demonstrate... but yes, it >>>> certainly takes a bit of a toll, and running a bunch of AudioBufferSource >>>> nodes would probably be much less taxing. >>>> >>>> Still, I'm pretty impressed that the API is able to handle so much, even >>>> if it's only on higher-end machines (I'm running it on a year-old MacBook >>>> Pro). >>>> >>>> Matt >>>> >>>> >>>> On Sun, Jul 15, 2012 at 8:03 AM, Chris Wilson <cwilso@google.com> wrote: >>>>> >>>>> Hey Matt- >>>>> >>>>> Neat! I like the apparent pitch generated by bandpass filter. >>>>> >>>>> One comment - instead of continually generating noise via >>>>> JavaScriptAudioNodes, you'd probably find it much more performant to >>>>> pre-generate a couple of seconds (to avoid any detectable periodicity) of >>>>> noise in a Buffer and playing it as an AudioNode. That would probably be a >>>>> bit more performant than continually calling Math.random for each sample. >>>>> >>>>> var lengthInSamples = 2 * audioContext.sampleRate; >>>>> var noiseBuffer = audioContext.createBuffer(1, lengthInSamples, >>>>> audioContext.sampleRate); >>>>> var bufferData = noiseBuffer.getChannelData(0); >>>>> for (var i = 0; i < lengthInSamples; ++i) { >>>>> bufferData[i] = (2*Math.random() - 1); >>>>> } >>>>> >>>>> On Sat, Jul 14, 2012 at 12:26 PM, Matt Diamond <mdiamond@jhu.edu> >>>>> wrote: >>>>>> >>>>>> Hey all, >>>>>> >>>>>> Put together a little experiment in synthesizing an ambient sound >>>>>> texture using the Web Audio API: >>>>>> >>>>>> http://matt-diamond.com/drone.html >>>>>> >>>>>> Matt >>>>> >>>>> >>>> >>> >>> >>> >>> >
Received on Saturday, 21 July 2012 07:15:15 UTC