- From: Chris Wilson <cwilso@google.com>
- Date: Sun, 15 Jul 2012 08:03:08 -0700
- To: Matt Diamond <mdiamond@jhu.edu>
- Cc: public-audio@w3.org
Received on Sunday, 15 July 2012 15:03:37 UTC
Hey Matt- Neat! I like the apparent pitch generated by bandpass filter. One comment - instead of continually generating noise via JavaScriptAudioNodes, you'd probably find it much more performant to pre-generate a couple of seconds (to avoid any detectable periodicity) of noise in a Buffer and playing it as an AudioNode. That would probably be a bit more performant than continually calling Math.random for each sample. var lengthInSamples = 2 * audioContext.sampleRate; var noiseBuffer = audioContext.createBuffer(1, lengthInSamples, audioContext.sampleRate); var bufferData = noiseBuffer.getChannelData(0); for (var i = 0; i < lengthInSamples; ++i) { bufferData[i] = (2*Math.random() - 1); } On Sat, Jul 14, 2012 at 12:26 PM, Matt Diamond <mdiamond@jhu.edu> wrote: > Hey all, > > Put together a little experiment in synthesizing an ambient sound texture > using the Web Audio API: > > http://matt-diamond.com/drone.html > > Matt >
Received on Sunday, 15 July 2012 15:03:37 UTC