- From: Anthony Bowyer-Lowe <anthony@lowbroweye.com>
- Date: Sat, 17 Mar 2012 20:44:50 +0000
- To: Chris Rogers <crogers@google.com>
- Cc: public-audio@w3.org
- Message-ID: <CAMCSOPVOvryFj5XtTWhT+AGQCM8c4WLVE8G1hQmOsXHjTgYvBw@mail.gmail.com>
Great stuff. Thanks Chris. On 17 March 2012 19:02, Chris Rogers <crogers@google.com> wrote: > > > On Sat, Mar 17, 2012 at 9:43 AM, Anthony Bowyer-Lowe < > anthony@lowbroweye.com> wrote: > >> Hi folks, >> >> It seems that the current WebKit implementation of DynamicsCompressorNode >> does not implement the *attack* and *release* parameters >> (Chrome 19.0.1068.1 dev on OS X). Is this right? >> > > Hi Anthony, under the hood they are implemented, but not yet exposed as > attributes. There's a patch underway to expose them (hopefully landing > soon). > > >> (Don't rush that feature through on my behalf, though. I can work around >> it.) >> >> Additionally, given that some tutorials (like the recent one at HTML5 >> Rocks [1]) suggest simply instantiating and using the >> DynamicsCompressorNode without modification, would it be worthwhile >> documenting it's default settings? >> > > Yes, definitely. I intend on expanding that part of the spec to explain > the default settings and provide a little more background. > > >> Otherwise, developers may find their application's sound dynamics vary >> in different user agents. >> >> >> Cheers, >> Anthony. >> >> [1] http://www.html5rocks.com/en/tutorials/webaudio/games/ >> > >
Received on Saturday, 17 March 2012 20:45:33 UTC