- From: Robert O'Callahan <robert@ocallahan.org>
- Date: Mon, 6 Feb 2012 09:42:18 +1300
- To: Samuel Thompson <sam@railgun3d.com>
- Cc: public-audio@w3.org
Received on Sunday, 5 February 2012 20:42:53 UTC
On Fri, Feb 3, 2012 at 7:45 AM, Samuel Thompson <sam@railgun3d.com> wrote: > I just wanted to give some feedback on my experience working with the two > current audio APIs from the perspective of a console game engine programmer > making the transition to WebGL game development. > Thanks. At Mozilla we know the Audio Data API isn't going to cut it; we're developing a MediaStreams-based API instead. See http://robert.ocallahan.org/2012/01/mediastreams-processing-demos.html. Rob -- "If we claim to be without sin, we deceive ourselves and the truth is not in us. If we confess our sins, he is faithful and just and will forgive us our sins and purify us from all unrighteousness. If we claim we have not sinned, we make him out to be a liar and his word is not in us." [1 John 1:8-10]
Received on Sunday, 5 February 2012 20:42:53 UTC