- From: Ilkka Halila <ilkka.halila@rovio.com>
- Date: Mon, 6 Feb 2012 11:12:37 +0200
- To: public-audio@w3.org
Received on Monday, 6 February 2012 10:01:10 UTC
Hello all, I'm the main coder of Angry Birds Chrome, and we've just recently added support for the Web Audio API to the game and so I thought I'd share my experience with it. Thus far we'd been using Flash to handle audio as that was the only way we could get audio to work 100% the way we wanted (sound effects firing at precisely the right point and so forth), but it always irritated me that our otherwise HTML5 game was still dependent on a plugin. In a nutshell, the Web Audio API was straight-forward to get working and we didn't really come across any problems with it, it pretty much just works. It gives us exactly the kind of control we required of audio, and it'd be great to see wider support for it among browser vendors. -- *Ilkka Halila* Web Game Programmer Rovio Entertainment Ltd. ilkka.halila@rovio.com +358 50 544 6086
Received on Monday, 6 February 2012 10:01:10 UTC