- From: Olli Pettay <Olli.Pettay@helsinki.fi>
- Date: Tue, 15 May 2012 19:40:27 +0300
- To: Alistair MacDonald <al@signedon.com>
- CC: Olivier Thereaux <olivier.thereaux@bbc.co.uk>, Philip Jägenstedt <philipj@opera.com>, public-audio@w3.org
On 05/15/2012 07:00 PM, Alistair MacDonald wrote: >> Is the reason that the Web Audio API has been implemented for longer time? > > I would say no. The reviews from companies I saw were after a > MediaStreams build and documentation were available. > > >> This is the part I'm not really aware of. What industry and why? > > Primarily game and music companies. Only games companies, to my > knowledge, made an effort to review the specs. So some important feedback is clearly missing. > > The Web Audio API's features were closer to the needs of the industry > members that contacted the group. When companies contacted me about > the work, I asked them to review both specs; Are the reviews available somewhere? > however they chose not to > review the MediaStreams API because it was not a good fit for the > kinds of projects they work on. > > One of the most desired features/complaints was real streaming support > from the Web Audio API, so that developers do not have to download > content up-front, especially important in low-bandwidth situations. > > > Hope that helps > > -- > Al >
Received on Tuesday, 15 May 2012 16:41:22 UTC