- From: Alistair MacDonald <al@signedon.com>
- Date: Tue, 15 May 2012 12:00:25 -0400
- To: olli@pettay.fi
- Cc: Olivier Thereaux <olivier.thereaux@bbc.co.uk>, Philip Jägenstedt <philipj@opera.com>, public-audio@w3.org
> Is the reason that the Web Audio API has been implemented for longer time? I would say no. The reviews from companies I saw were after a MediaStreams build and documentation were available. > This is the part I'm not really aware of. What industry and why? Primarily game and music companies. Only games companies, to my knowledge, made an effort to review the specs. The Web Audio API's features were closer to the needs of the industry members that contacted the group. When companies contacted me about the work, I asked them to review both specs; however they chose not to review the MediaStreams API because it was not a good fit for the kinds of projects they work on. One of the most desired features/complaints was real streaming support from the Web Audio API, so that developers do not have to download content up-front, especially important in low-bandwidth situations. Hope that helps -- Al
Received on Tuesday, 15 May 2012 16:00:57 UTC