- From: Chris Wilson <cwilso@google.com>
- Date: Fri, 1 Mar 2013 09:15:28 -0800
- To: Joseph Berkovitz <joe@noteflight.com>
- Cc: Andy Kelley <superjoe30@gmail.com>, public-audio-dev@w3.org
Received on Friday, 1 March 2013 17:15:56 UTC
You can check out the code to Matt Diamond's RecorderJS, which includes an AudioBuffer->WAV function. (I'd use the OfflineAudioContext to render if you can.) On Fri, Mar 1, 2013 at 6:16 AM, Joseph Berkovitz <joe@noteflight.com> wrote: > Hi Andy, > > I think you want this: > > > https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#OfflineAudioContext-section > > The OfflineAudioContext object (accessible as "webkitOfflineAudioContext" > in Chrome) allows you to asynchronously render any graph into an > AudioBuffer. The encoding step into an audio format isn't supported by Web > Audio yet AFAIK but it's easy to write a WAV encoder using typed arrays. > > ... . . . Joe > > *Joe Berkovitz* > President > > *Noteflight LLC* > Boston, Mass. > phone: +1 978 314 6271 > www.noteflight.com > "Your music, everywhere" > > On Mar 1, 2013, at 12:22 AM, Andy Kelley <superjoe30@gmail.com> wrote: > > I can create a complex graph of nodes and have it play the sound over my > speakers. But is it also possible to render that sound programmatically so > that a user can download (or upload) a wave file? > > > >
Received on Friday, 1 March 2013 17:15:56 UTC