- From: Thomas Logan <thomas@equalentry.com>
- Date: Sun, 16 Aug 2020 17:26:48 +0900
- To: Joshue O Connor <joconnor@w3.org>
- Cc: public-apa@w3.org
- Message-ID: <CAEqWofcC_mGtSojY8ALshdbQyDbfmWnN2_nz=i1d9ur-2rFjhA@mail.gmail.com>
Hi Josh, Thank you for the feedback. I've putt additional comments inline: On Thu, Aug 13, 2020 at 9:50 PM Joshue O Connor <joconnor@w3.org> wrote: > Hi Thomas, > > A couple of points of clarification here please (your comments are > really helpful) > >> *Over emphasis on motion controls*. > >> I think it is worth mentioning and defining 3DOF and 6DOF because > >> they will > >> have their own specific mobility issues. > > Can you mention here in your experience what they are for people with > disabilities? > 6DOF will have implications for people who are quadripalegic and for people that use a wheelchair / mobility aid for navigation. In this case we are concerned about moving directionally in physical space and I think has a higher emphasis on the lower extremity for movement. 3DOF will have implications for people who have motor impairments that affect the use of one or both arms. > >> > >> *VR Headsets need the user to be a physical position to play*. > >> Maybe illustrate even more clearly such as requiring someone to be > >> standing > >> versus seated > > Done. > > >> > >> *Captions are missing* > >> Currently platforms don't have base level support for captioning of > >> multimedia content. Seems like this should be touched on in section > > I'm missing what section you are referring to, can you let me know? > I meant section 4. XR User Needs and Requirements. I see you have 4.19 about Subtitling Customization but I don't see a previous Requirement about having Captions as a starting point. [image: image.png] > > >> *Vestibular Disorders* > >> Motion sickness is common issue raised by people trying out VR. > >> Teleportation / other movement issues should be called out as core > >> challenge. > > Done. > > >> 4.2 Immersive semantics and customization > >> [image: image.png] > >> Recommend navigate and identify locations be a separate item of > >> interest. > > I'm not sure about that at this point - we may call out into different > sections in a later draft. > > Makes sense to me. I think there is additional work to build a navigation UI that is separate from having an annotation UI for objects. I'll try to share some real world examples from VR experiences soon. > Thanks! > > Josh > > >> > >> Maybe > >> User Need 1: A user of assistive technology wants to identify objects > >> and > >> interact within an immersive environment. > >> > >> User Need 2: A user of assistive technology wants to identify > >> locations and > >> navigate to them successfully in an immersive environement. > >> > >> > > > -- > Emerging Web Technology Specialist/Accessibility (WAI/W3C) > -- *Thomas Logan*, Owner *Equal Entry* “Contributing to a more accessible world” 206.801.0083 (o) | www.equalentry.com Blog <http://equalentry.com/blog> | Facebook <https://www.facebook.com/equalentryaccessibility/> | YouTube <https://www.youtube.com/equalentryaccessibility> | Newsletter <http://eepurl.com/dxd5Ln>
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Received on Sunday, 16 August 2020 08:27:39 UTC