- From: Joshue O Connor <joconnor@w3.org>
- Date: Thu, 13 Aug 2020 13:50:09 +0100
- To: Thomas Logan <thomas@equalentry.com>, public-apa@w3.org
Hi Thomas, A couple of points of clarification here please (your comments are really helpful) >> *Over emphasis on motion controls*. >> I think it is worth mentioning and defining 3DOF and 6DOF because >> they will >> have their own specific mobility issues. Can you mention here in your experience what they are for people with disabilities? >> >> *VR Headsets need the user to be a physical position to play*. >> Maybe illustrate even more clearly such as requiring someone to be >> standing >> versus seated Done. >> >> *Captions are missing* >> Currently platforms don't have base level support for captioning of >> multimedia content. Seems like this should be touched on in section I'm missing what section you are referring to, can you let me know? >> *Vestibular Disorders* >> Motion sickness is common issue raised by people trying out VR. >> Teleportation / other movement issues should be called out as core >> challenge. Done. >> 4.2 Immersive semantics and customization >> [image: image.png] >> Recommend navigate and identify locations be a separate item of >> interest. I'm not sure about that at this point - we may call out into different sections in a later draft. Thanks! Josh >> >> Maybe >> User Need 1: A user of assistive technology wants to identify objects >> and >> interact within an immersive environment. >> >> User Need 2: A user of assistive technology wants to identify >> locations and >> navigate to them successfully in an immersive environement. >> >> -- Emerging Web Technology Specialist/Accessibility (WAI/W3C)
Received on Thursday, 13 August 2020 12:50:18 UTC