Re: Comments on XAUR Specification

Hi Thomas,

A couple of points of clarification here please (your comments are 
really helpful)
>> *Over emphasis on motion controls*.
>> I think it is worth mentioning and defining 3DOF and 6DOF because 
>> they will
>> have their own specific mobility issues.

Can you mention here in your experience what they are for people with 
disabilities?
>>
>> *VR Headsets need the user to be a physical position to play*.
>> Maybe illustrate even more clearly such as requiring someone to be 
>> standing
>> versus seated

Done.

>>
>> *Captions are missing*
>> Currently platforms don't have base level support for captioning of
>> multimedia content. Seems like this should be touched on in section

I'm missing what section you are referring to, can you let me know?

>> *Vestibular Disorders*
>> Motion sickness is common issue raised by people trying out VR.
>> Teleportation / other movement issues should be called out as core
>> challenge.

Done.

>> 4.2 Immersive semantics and customization
>> [image: image.png]
>> Recommend navigate and identify locations be a separate item of 
>> interest.

I'm not sure about that at this point - we may call out into different 
sections in a later draft.

Thanks!

Josh

>>
>> Maybe
>> User Need 1: A user of assistive technology wants to identify objects 
>> and
>> interact within an immersive environment.
>>
>> User Need 2: A user of assistive technology wants to identify 
>> locations and
>> navigate to them successfully in an immersive environement.
>>
>>


-- 
Emerging Web Technology Specialist/Accessibility (WAI/W3C)

Received on Thursday, 13 August 2020 12:50:18 UTC