- From: Joshue O Connor <joconnor@w3.org>
- Date: Thu, 16 Apr 2020 11:38:42 +0100
- To: Thomas Logan <thomas@equalentry.com>, public-apa@w3.org
Thanks Thomas - thats great. We will be parsing comments in the Research Questions Task force over the coming weeks. Appreciated! Josh On 11/04/2020 12:50, Thomas Logan wrote: > Got a request from Joshue O Connor for some feedback on the initial > specification https://www.w3.org/TR/xaur/ I think it is starting to look > good. A couple items that popped out to me are listed below. > *3. Understanding XR and Accessibility Challenges* > [image: image.png] > *Over emphasis on motion controls*. > I think it is worth mentioning and defining 3DOF and 6DOF because they will > have their own specific mobility issues. > > *VR Headsets need the user to be a physical position to play*. > Maybe illustrate even more clearly such as requiring someone to be standing > versus seated > > *Captions are missing* > Currently platforms don't have base level support for captioning of > multimedia content. Seems like this should be touched on in section > > *Vestibular Disorders* > Motion sickness is common issue raised by people trying out VR. > Teleportation / other movement issues should be called out as core > challenge. > 4.2 Immersive semantics and customization > [image: image.png] > Recommend navigate and identify locations be a separate item of interest. > > Maybe > User Need 1: A user of assistive technology wants to identify objects and > interact within an immersive environment. > > User Need 2: A user of assistive technology wants to identify locations and > navigate to them successfully in an immersive environement. > > -- Emerging Web Technology Specialist/Accessibility (WAI/W3C)
Received on Thursday, 16 April 2020 10:38:47 UTC