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Re: Comments on XAUR Specification

From: Joshue O Connor <joconnor@w3.org>
Date: Thu, 16 Apr 2020 11:38:42 +0100
To: Thomas Logan <thomas@equalentry.com>, public-apa@w3.org
Message-ID: <3a5d4779-8cd4-e46e-b683-d2db64382b65@w3.org>
Thanks Thomas - thats great. We will be parsing comments in the Research 
Questions Task force over the coming weeks.



On 11/04/2020 12:50, Thomas Logan wrote:
> Got a request from Joshue O Connor for some feedback on the initial
> specification https://www.w3.org/TR/xaur/ I think it is starting to look
> good.  A couple items that popped out to me are listed below.
> *3. Understanding XR and Accessibility Challenges*
> [image: image.png]
> *Over emphasis on motion controls*.
> I think it is worth mentioning and defining 3DOF and 6DOF because they will
> have their own specific mobility issues.
> *VR Headsets need the user to be a physical position to play*.
> Maybe illustrate even more clearly such as requiring someone to be standing
> versus seated
> *Captions are missing*
> Currently platforms don't have base level support for captioning of
> multimedia content. Seems like this should be touched on in section
> *Vestibular Disorders*
> Motion sickness is common issue raised by people trying out VR.
> Teleportation / other movement issues should be called out as core
> challenge.
> 4.2 Immersive semantics and customization
> [image: image.png]
> Recommend navigate and identify locations be a separate item of interest.
> Maybe
> User Need 1: A user of assistive technology wants to identify objects and
> interact within an immersive environment.
> User Need 2: A user of assistive technology wants to identify locations and
> navigate to them successfully in an immersive environement.
Emerging Web Technology Specialist/Accessibility (WAI/W3C)
Received on Thursday, 16 April 2020 10:38:47 UTC

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