- From: Thomas Logan <thomas@equalentry.com>
- Date: Sat, 11 Apr 2020 20:50:11 +0900
- To: public-apa@w3.org
- Message-ID: <CAEqWofeGfhHV9RYy9u45mYU91ZVX3as6iW2gg+ooXRy_OWHAyw@mail.gmail.com>
Got a request from Joshue O Connor for some feedback on the initial specification https://www.w3.org/TR/xaur/ I think it is starting to look good. A couple items that popped out to me are listed below. *3. Understanding XR and Accessibility Challenges* [image: image.png] *Over emphasis on motion controls*. I think it is worth mentioning and defining 3DOF and 6DOF because they will have their own specific mobility issues. *VR Headsets need the user to be a physical position to play*. Maybe illustrate even more clearly such as requiring someone to be standing versus seated *Captions are missing* Currently platforms don't have base level support for captioning of multimedia content. Seems like this should be touched on in section *Vestibular Disorders* Motion sickness is common issue raised by people trying out VR. Teleportation / other movement issues should be called out as core challenge. 4.2 Immersive semantics and customization [image: image.png] Recommend navigate and identify locations be a separate item of interest. Maybe User Need 1: A user of assistive technology wants to identify objects and interact within an immersive environment. User Need 2: A user of assistive technology wants to identify locations and navigate to them successfully in an immersive environement. -- *Thomas Logan*, Owner *Equal Entry* “Contributing to a more accessible world” 206.801.0083 (o) | www.equalentry.com Blog <http://equalentry.com/blog> | Facebook <https://www.facebook.com/equalentryaccessibility/> | YouTube <https://www.youtube.com/equalentryaccessibility> | Newsletter <http://eepurl.com/dxd5Ln>
Attachments
- image/png attachment: image.png
- image/png attachment: 02-image.png
Received on Saturday, 11 April 2020 11:51:02 UTC