- From: Léonie Watson <lw@tetralogical.com>
- Date: Sun, 28 Apr 2019 15:21:22 +0100
- To: Matthew Tylee Atkinson <matkinson@paciellogroup.com>, public-apa@w3.org
On 24/04/2019 10:36, Matthew Tylee Atkinson wrote: > Hello all, > > The W3C is running a workshop on web games [0] and one key focus of the discussions will be accessibility. I’ve drafted a position paper, based on research in this area, which is available for APA review on the Wiki [1]. > > Please let us know if you have any feedback or questions about this. The submissions are due by the 10th of May. The position paper looks good, and it includes some strong ideas. One question, and it relates as much to the work I've been doing with inclusive VR/AR/XR as it does games, is the viability of using ARIA to identify anything other than the most basic and common objects within a given environment? It seems that to use ARIA as a means of identifying objects within a game (or XR environment), it would be necessary to develop a taxonomy for everything/anything that exists or might be imagined. The notion of using ARIA in such a way has been discussed briefly (on an APA call some time ago), and I expressed concerns then. Is this what this position paper is suggesting now, or is it suggesting a more confined ARIA taxonomy? I hope you do attend the workshop Matthew. Your experience in the development and enjoyment of accessible gaming will be invaluable there. Léonie. > > best regards, > > > Matthew > > [0] https://www.w3.org/2018/12/games-workshop/ > [1] https://www.w3.org/WAI/APA/wiki/Web_Games_Workshop_Position_Paper > -- @TetraLogical TetraLogical.com
Received on Sunday, 28 April 2019 14:21:49 UTC