- From: Joshue O Connor <joconnor@w3.org>
- Date: Mon, 29 Apr 2019 09:40:58 +0100
- To: lw@tetralogical.com, Matthew Tylee Atkinson <matkinson@paciellogroup.com>, public-apa@w3.org
On 28/04/2019 15:21, Léonie Watson wrote: > One question, and it relates as much to the work I've been doing with > inclusive VR/AR/XR as it does games, is the viability of using ARIA to > identify anything other than the most basic and common objects within > a given environment? I'd like to hear more about this work Léonie and +1 to exploring this question > > It seems that to use ARIA as a means of identifying objects within a > game (or XR environment), it would be necessary to develop a taxonomy > for everything/anything that exists or might be imagined. And not just the objects', role/state/properties etc but semantics for distance, relationships between objects and characters, intent and so on. These taxonomies should be in a separate spec IMO, but very happy to discuss. This paper will be a great talking point Matthew *smile. Josh -- Emerging Web Technology Specialist/A11y (WAI/W3C)
Received on Monday, 29 April 2019 08:40:50 UTC