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Re: W3C Workshop on Web Games - Position Paper

From: Joshue O Connor <joconnor@w3.org>
Date: Mon, 29 Apr 2019 09:40:58 +0100
To: lw@tetralogical.com, Matthew Tylee Atkinson <matkinson@paciellogroup.com>, public-apa@w3.org
Message-ID: <87b05e05-c926-2ad1-3a47-5600e1558018@w3.org>
On 28/04/2019 15:21, Léonie Watson wrote:

> One question, and it relates as much to the work I've been doing with 
> inclusive VR/AR/XR as it does games, is the viability of using ARIA to 
> identify anything other than the most basic and common objects within 
> a given environment?
I'd like to hear more about this work Léonie and +1 to exploring this 
question
>
> It seems that to use ARIA as a means of identifying objects within a 
> game (or XR environment), it would be necessary to develop a taxonomy 
> for everything/anything that exists or might be imagined.

And not just the objects', role/state/properties etc but semantics for 
distance, relationships between objects and characters, intent and so on.

These taxonomies should be in a separate spec IMO, but very happy to 
discuss.

This paper will be a great talking point Matthew *smile.

Josh

-- 
Emerging Web Technology Specialist/A11y (WAI/W3C)
Received on Monday, 29 April 2019 08:40:50 UTC

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