- From: Dzonatas Sol <dzonatas@gmail.com>
- Date: Fri, 13 May 2011 16:46:07 -0700
- To: ietf-http-wg@w3.org
I wanted to point out some shader language as an example. Is this the WG to standardize something like GLSL into XML flow as an intermediate solution/language? To make some things more obvious or clarification, yes. The "urn:..." helps in HTTP headers. We've discussed low-level scalar data (LLSD) endlessly in the VWRAP WG for pivotal data. Named multi-parts sections (stream & blob:), something like Collada DAE that indexes those named sections (file:), already achieves what you want, with additional work needed to compile GLSL to XML flow (for proof first instead of render asset as-is at "Home"). Currently, there are some copyright/patent issues that seem to make people anxious about the above. Some try to analyze/solve it with forced-wait states, as that is the same old "look & feel" cure for gray goo... ☮ Wonder if there is some HTTP Header that says... "query expires upon some-unit of energy usage"... with microseconds as default such that the target system *secures the actual* power usage per second. > Expires: 1kW/s 206 "Partial Content" On 05/13/2011 12:43 PM, Dzonatas Sol wrote: > More honest implementation of decentralized XMPP would be the good > start. I mean honest as in avoid 0-point-botnets and more physicality > to virtualization. > > Some implement streams where you have to subscribe to each one, with > hidden expectation to offload compute "payload". Some others implement > servers that subscribe to those streams to compute that payload and > combine those streams into customizable stream aggregates. When they > try to offload the "payload" again from the aggregates, they get > overly aggressive "botnets". > > People have tried to avoid the botnets and go more direct to the API > of those servers and discoverable resources. That's where we have > mapped you... X > > X only wants to allow Y and Z transversal with optional map of U and > V. In fact, YUV is already standard. > > On 05/13/2011 12:01 PM, Arun Ranganathan wrote: >> Problems along the way was an elaborate discussion of why we >> specifically didn't reuse an existing scheme. >> >> >> > > -- --- https://twitter.com/Dzonatas_Sol --- Web Development, Software Engineering, Virtual Reality, Consultant
Received on Friday, 13 May 2011 23:47:27 UTC