- From: Dzonatas Sol <dzonatas@gmail.com>
- Date: Mon, 16 May 2011 14:21:15 -0700
- To: Dzonatas Sol <dzonatas@gmail.com>, ietf-http-wg@w3.org
The obvious questioned me about that book. I learned already humans need not explain about that potential of inhumane exponential messages. I would suggest replacement of the Host: header with Precursor: text. The URN: idea is easier, no? Compare: > Host: www.internet.net with: > Precursor: www.internet.ipv4.net and: > Host:Ipv4: www.internet.net . Let observers resolve their object stacks to current standards. On 05/13/2011 11:01 AM, Dzonatas Sol wrote: > After review of concerns, if the stack accepts only specific range of > quaternions then this literally "dumb terminals" the endless > transistions. Consider path resolution by traversal (trans-versal) and > schemes to optimize such flow and this may not seem like sheer madness. > > In the hypermedia, think of http in http (or http in smtp), imagine > simple little game with the of the Rubic's cube. The cube is normally > 3D, yet they have 4D and 5D versions. Quaternions are like subsets of > optimized 4D solutions of the 3D rubic cube in O(1). People stop there > yet they need to not quantum spin the 3D cube, the error or exploits > happen when the cube spins. The easier way to avoid that is to use 5D > to solve quaternions in O(1). There the concept remains abstract. > > I like to think of the Ethernet as the 5D perspective and the Internet > as the 3D perspective and the 4D as the intermediary solution. With > that we can decide what objects are safe for what VMs without massive > authentication schemes, lookups, and verification processes. With each > perspective as monomers, this polymerization of HTTP into "dumb > terminals" (with quaternion ranges) limits flow because we often find > "hyper-" not used to best effort or too easily doomed for abuse of > resources. > > Now, I have a less of a headache from organic 6D DNA folds... > > On 05/12/2011 10:13 AM, Dzonatas Sol wrote: >> One thing the JPIP standard doesn't have is full specs for full 3D >> frame issues, yet if you want to get involved independently then >> think of the fields that Nottingham pointed to with the addition >> requirements of quaternions. Then apply http in http (or hyper-media) >> upon such vectors. You'll get the idea if you are familiar with this >> much, and you'll see what we have kept open for improvement. >> >> Not everybody wants to hand over their complete asset just for >> somebody to view, so we can provide pre-render/renditions, especially >> with analog sources. >> >> On 05/12/2011 08:46 AM, Dzonatas Sol wrote: >>> On 05/11/2011 11:25 PM, Mark Nottingham wrote: >>>> Is anyone willing to have a look at this from an HTTP perspective? >>>> I note Yves is listed as a contributor, but it would be good to >>>> have a bit more cross-review. >>>> >>>> >>> >>> Positive towards hyper-media transfers even if complex to explain >>> what it dissolves. I mean complex here as in http in http queries at >>> least for the obvious reasons like spdy, round-trip reduction, and >>> multiple license issues. I'll have to simulate this more for recent >>> ideas about multiple regions in variable frame-complexes, which I >>> think useful for time-ranges. (I.E. JPIP-3D proxy/server) >>> >>> Thanks for this pointer! >>> >> >> > > -- --- https://twitter.com/Dzonatas_Sol --- Web Development, Software Engineering, Virtual Reality, Consultant
Received on Monday, 16 May 2011 21:22:31 UTC