- From: Savas Parastatidis <Savas.Parastatidis@newcastle.ac.uk>
- Date: Mon, 4 Oct 2004 20:42:47 +0100
- To: <www-ws-desc@w3.org>
Hey Roberto, [snip] > i.e. the response to a GameOver operation had its own distinct element > name, then you wouldn't run afoul of the ONM! > Yes, we know that a <game-over-response /> would solve our problem but that was not the point. Why should WSDL restrict the way we define our message formats and message exchanges? (Please see me response to Glen's message). > It's quite logical, after all: with the interfaces as originally defined, > if you see a nac:game-over message coming your way and you implement > the Player interface, without a correlation facility you cannot know > if it's a request or a response. So, when programming purely to the > abstract (=interface) layer, you need some extra bit of information. > The ONM requirement is that you have to tell the world (your clients, > that is) what that is. > Hmmm... I see your point but following the same approach, shouldn't we be describing everything in WSDL (security requirements, policies, etc.)? But we have other mechanisms to describe those things. I think the same should be with the service logic-specific correlation of messages. Yes, correlation of messages at the "interface" level is good hint but why make it so restrictive? Regards, .savas.
Received on Monday, 4 October 2004 19:45:02 UTC