- From: Jon Edwards <jedwards@sofsol.com>
- Date: Fri, 25 Aug 2000 15:00:19 -0400
- To: "'www-talk@w3.org'" <www-talk@w3.org>
Hello all, This is my first post to the list, so please bear with me. I am a programmer working with a 4GL language that runs on Microsoft operating systems. What I need to do is use this 4GL to send HTTP messages to a web server and then receive the responses and act accordingly. After considering this for a few days it seems I have two options. The first is to use Microsoft's wininet.dll and not worry about socket-level issues or the inner workings of this thing called "HTTP." The second option (the one that I prefer) is to not rely on Microsoft, make use the socket read/write/listen/etc functions provided by my 4GL and implement my own scaled down HTTP client. I'm not interested in the GUI/HTML aspects of web browsers, style sheets or anything like that. All I need to do is send HTTP requests to a CGI or ASP script on a web server and receive/decode the response(s). I've tried to find the HTTP 1.0 spec at www.w3.org but it looks like it's been archived(?). Can anyone recommend some resources that will help explain exactly what is involved in writing my own HTTP client? Thanks in advance for any help. Jon Edwards jedwards@sofsol.com
Received on Friday, 25 August 2000 15:04:19 UTC