- From: Ivano Arrighetta <berserk82.ia@gmail.com>
- Date: Mon, 22 May 2017 20:33:09 +0200
- To: www-svg@w3.org
- Message-ID: <CAFzH_Lt35-536y5XjkbQsW8qK=5MWHkhdDBHmADE5QnG96EEOA@mail.gmail.com>
P.P.S.: Circle - becomes sphere or cylinder Ellipse - becomes ellipsoid or squeezed cylinder And please, also add skeletal like animations for paths in both 2D and 3D Il 22/Mag/2017 16:03, "Ivano Arrighetta" <berserk82.ia@gmail.com> ha scritto: P.S.: Transformations - also applies to 3rd dimension and can be applied to single faces instead of whole 3d object (excluding ellipsoid, NURBS, extruded meshes and paths) Il 22/Mag/2017 12:30, "Ivano Arrighetta" <berserk82.ia@gmail.com> ha scritto: > Hello there. > My name is Ivano Arrighetta and I'm Italian. > I would like to share an idea I had about SVG, to make it more 3D (NOT a > 3D engine though). > The basic idea is about making SVG able to draw in 3D as well, still > retaining its general purpose form of graphics. > Below is a summary about how would I turn SVG in 3D, grouped by element > type. > Please, consider adding this to the SVG standard. > > Text - extrusion, along a line path as well > Rect - becomes box > Square - becomes cube > Rounded rectangle - becomes rounded box > Circle - becomes sphere > Ellipse - becomes ellipsoid > Polygon - extrusion, along a line path as well > Path - becomes an arbitrary mesh > Bezier curve - becomes NURBS > > Transformations - also applies to 3rd dimension and can be applied to > single faces instead of whole 3d object (excluding ellipsoid and NURBS) > TextPath - also allows to define a 3D line for the path > Pattern - becomes UV-Mapping > LinearGradient - becomes vertex coloring > > I hope you'll like the idea and develop it further, thanks in advance > anyhow. > > Bye, Ivano. > >
Received on Monday, 22 May 2017 22:16:17 UTC