- From: David Dailey <ddailey@zoominternet.net>
- Date: Mon, 8 Jun 2015 23:40:44 -0400
- To: <www-svg@w3.org>
- Cc: "'Domenico Strazzullo'" <strazzullo.domenico@gmail.com>
- Message-ID: <003401d0a266$10b62200$32226600$@net>
Ya’ know what we need? A way to have the viewBox’s center follow an SVG path and to have its height and width follow the current x and y of other SVG paths. It would sorta be like <replicate> in the way it allows multiple attributes to be handled by user-defined curves. Vincent Hardy and Erik would understand, since I’ve started using some of the techniques they used in SVG Wow to try to control the view port declaratively. Yes, I do program (teaching it for the past 80 years of my life – Alan Turing was not my best student, just saying), but as one gets older, one values one’s time, and declarative techniques save time, empirically speaking. Ahh ! to be young and have so much time! Here’s what I’m thinking: I want to take something like this https://ello.co/ddailey/post/jzLoMYDb4BLuOIdZRG6_bQ (you can use Ello to actually see SVG and not just the code, though they do enable CodePen too for those who don’t understand pictures). I want to draw a path of traversal for the center of the view port and to use keyTimes (keySplines are okay, but following a curve makes a lot more sense, ¿does it not?!!¿?) to control width and height. Once center (or better yet, centroid), height and width are animated, then animating x and y becomes superfluous, methinks. Cheers David
Received on Tuesday, 9 June 2015 03:41:20 UTC