RE: SVG animations without SMIL

Shortness is of value in the industrial space as well.  Compressed or not, every byte can matter when you are storing a solution that contains tens of thousands of diagrams, that need to be stored in various states of the publishing/processing, resulting in the storage of hundreds-of-thousands of diagrams.. for ONE product.  If each diagram is 5% larger or smaller, it matters.

Thomas
--
Thomas Smailus, Ph.D.  P.E.
Boeing Information Technology

> -----Original Message-----
> From: Chris Lilley [mailto:chris@w3.org]
> Sent: Wednesday, June 03, 2015 12:34
> To: Philip Rogers; Dirk Schulze
> Cc: www-svg@w3.org
> Subject: Re: SVG animations without SMIL
> 
> Hello Philip,
> 
> A quick comment on something you mentioned in passing:
> 
> Wednesday, June 3, 2015, 8:20:36 PM, Philip Rogers wrote:
> > The SVG path syntax is pretty difficult to use (IIRC it was designed
> > before gzip which is why it uses one-character commands)
> 
> That is incorrect. It was designed both to be short when sent without
> compression, and also short(er) when used with gzip; SVG 1.0 mandated that
> implementations support gzip which was unusual back then.
> 
> Of course, it compresses better with new compression methods such as
> Brotli.
> 
> Since path data forms the bulk of most SVG illustrations and since it was
> competing with binary formats such as Flash, shortness was considered very
> important for SVG to be competitive.
> 
> 
> --
> Best regards,
>  Chris  Lilley
>  Technical Director, W3C Interaction Domain
> 

Received on Thursday, 4 June 2015 18:35:14 UTC