Re: Numerical Limits in SVG coordinates?

Thomas, if all your source documents have the same scale, then scaling them
all by some consistent scale factor shouldn't be a problem should it?  I am
assuming the values in your original SVG are in the base units of your CAD
software? For example, if you use 10e-4 you would effectively keep your
original values and avoid any significant rounding errors.

Also, your converter seems to have a bug!  The oval polygon goes over the
same path twice, which is the reason the fill is not showing.

Cheers

Paul

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On 3 February 2015 at 14:41, Amelia Bellamy-Royds <
amelia.bellamy.royds@gmail.com> wrote:

> Ooops!  That's what I get for whipping up an answer without actually
> testing anything...  Thanks for checking Rik.
>
> I didn't look closely to see how small the deltas were compared to the
> magnitude in the shape coordinates.   I looked at the viewBox, and thought
> the overall coordinate system dimensions to absolute value was still
> reasonable enough that the lower-precision digits wouldn't be significant.
> I didn't factor in the transform on the shape.
>
> For Thomas, this clearly wasn't the answer you wanted to hear, but a
> normalization process is definitely going to be necessary.  You'll need to
> figure out a way to store the information about that conversion process
> (and the original coordinates) in metadata, and access it when necessary to
> align multiple drawings.
>
> ABR
>
> On 2 February 2015 at 18:12, Rik Cabanier <cabanier@gmail.com> wrote:
>>
>>
>> Actually not :-)
>> Single precision floats have 6 to 9 digits of precision [1] depending how
>> you convert, so Thomas' example might be losing details even on conforming
>> readers.
>> I saved his example to a fiddle and only IE is able to display it:
>> http://jsfiddle.net/d31nv0sy/1/
>> Chrome, Safari and Firefox all show a blank page.
>>
>>
>

Received on Tuesday, 3 February 2015 03:18:07 UTC