- From: L2L 2L <emanuelallen@hotmail.com>
- Date: Tue, 19 Aug 2014 13:01:15 -0400
- To: Jeremie Patonnier <jeremie.patonnier@gmail.com>
- CC: www-svg <www-svg@w3.org>
Received on Tuesday, 19 August 2014 17:01:48 UTC
> On Aug 17, 2014, at 7:55 AM, "Jeremie Patonnier" <jeremie.patonnier@gmail.com> wrote: > > Hi, > > Currently there is no spec to bridge between WebGL and SVG. > WebGL is only available through Canvas, so at the moment the only way to bound SVG and WebGL is to rebuild an SVG renderer from scratch with the WebGL API within an HTML canvas element. > > Implementation of SVG inside browsers is up to each browser vendor and using OpenGL internaly to speed up SVG rendering is a technical choice that no spec should enforce in any way. Will this help with rendering if a browsers should choose to do so? Or would the browser still be affect via the number of SVG's node tags? > > Best, > Jeremie > > > 2014-08-17 6:25 GMT+02:00 L2L 2L <emanuelallen@hotmail.com>: >> Is there any documentation on using WebGL, and/or OpenGL, with SVG? >> >> To help with speeding up rendering. >> >> I search the web, but found nothing that said or show clearly of this query. >> >> E-S4L >> N-S4L > > > > -- > Jeremie > ............................. > Web : http://jeremie.patonnier.net > Twitter : @JeremiePat E-S4L N-S4L
Received on Tuesday, 19 August 2014 17:01:48 UTC