Re: WebGL, OpenGL, and SVG

Hi,

Currently there is no spec to bridge between WebGL and SVG.
WebGL is only available through Canvas, so at the moment the only way to
bound SVG and WebGL is to rebuild an SVG renderer from scratch with the
WebGL API within an HTML canvas element.

Implementation of SVG inside browsers is up to each browser vendor and
using OpenGL internaly to speed up SVG rendering is a technical choice that
no spec should enforce in any way.

Best,
Jeremie


2014-08-17 6:25 GMT+02:00 L2L 2L <emanuelallen@hotmail.com>:

> Is there any documentation on using WebGL, and/or OpenGL, with SVG?
>
> To help with speeding up rendering.
>
> I search the web, but found nothing that said or show clearly of this
> query.
>
> E-S4L
> N-S4L
>
>


-- 
Jeremie
.............................
Web : http://jeremie.patonnier.net
Twitter : @JeremiePat <http://twitter.com/JeremiePat>

Received on Sunday, 17 August 2014 11:54:23 UTC