- From: Jeremie Patonnier <jeremie.patonnier@gmail.com>
- Date: Sun, 17 Aug 2014 13:53:16 +0200
- To: L2L 2L <emanuelallen@hotmail.com>
- Cc: www-svg <www-svg@w3.org>
Received on Sunday, 17 August 2014 11:54:23 UTC
Hi, Currently there is no spec to bridge between WebGL and SVG. WebGL is only available through Canvas, so at the moment the only way to bound SVG and WebGL is to rebuild an SVG renderer from scratch with the WebGL API within an HTML canvas element. Implementation of SVG inside browsers is up to each browser vendor and using OpenGL internaly to speed up SVG rendering is a technical choice that no spec should enforce in any way. Best, Jeremie 2014-08-17 6:25 GMT+02:00 L2L 2L <emanuelallen@hotmail.com>: > Is there any documentation on using WebGL, and/or OpenGL, with SVG? > > To help with speeding up rendering. > > I search the web, but found nothing that said or show clearly of this > query. > > E-S4L > N-S4L > > -- Jeremie ............................. Web : http://jeremie.patonnier.net Twitter : @JeremiePat <http://twitter.com/JeremiePat>
Received on Sunday, 17 August 2014 11:54:23 UTC