- From: Rik Cabanier <cabanier@gmail.com>
- Date: Wed, 29 May 2013 18:59:16 -0700
- To: Dirk Schulze <dschulze@adobe.com>
- Cc: "public-fx@w3.org" <public-fx@w3.org>, www-svg <www-svg@w3.org>
- Message-ID: <CAGN7qDAMo4ArDo-ih7yiz60NB=y7sPNvd2JxGgNtXNzDN_9GXg@mail.gmail.com>
On Wed, May 29, 2013 at 5:33 PM, Dirk Schulze <dschulze@adobe.com> wrote: > > On May 29, 2013, at 5:05 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > [snip] > > >> yes. An 'feComposite' with the backdrop will always be followed with > source-over. > >> > >> Also, todays use of feBlend and feComposite is limited to blend and > composite intermediate filter effects results with each other (due to the > lack of BackgroundImage support on browsers). I think for these operations > the compositing step in feBlend makes sense, even so you still have the > compositing of the filter result to the canvas. > >> > >> That's true. > >> > >> I do not understand how a new filter primitive can solve this problem > if you still have the compositing step at the end. Can you elaborate more > on your suggestion? > >> > >> My issue is that the formulas for feBlend always composite, so we need > formulas that don't do this. > >> > >> These formulas don't composite and are in non premultiplied alpha: > >> Normal: Cr = Cs > >> Multiply: Cr = (1 - áb) x Cs + áb x B(Cb, Cs) = (1 - áb) x Cs + áb x Cb > x Cs > >> Screen: Cr = (1 - áb) x Cs + áb x B(Cb, Cs) = (1 - áb) x Cs + áb x (Cb > + Cs - (Cb x Cs)) = Cs + áb x (Cb - (Cb x Cs)) > >> Darken: Cr = (1 - áb) x Cs + áb x B(Cb, Cs) = (1 - áb) x Cs + áb x > min(Cb, Cs) > >> Lighten: Cr = (1 - áb) x Cs + áb x B(Cb, Cs) = (1 - áb) x Cs + áb x > max(Cb, Cs) > >> > >> For premultiplied alpha, they become: > >> Normal: cr = cs > >> Multiply: cr = (1 - áb) x cs + cb x cs > >> Screen: cr = (1 - áb) x cs + ás x áb x (Cb + Cs - (Cb x Cs)) = cs + ás > x cb - cb x cs > >> Darken: cr = (1 - áb) x cs + ás x áb x min(Cb, Cs) = (1 - áb) x cs + > min(ás x cb, áb x cs) > >> Lighten: cr = (1 - áb) x cs + ás x áb x B(Cb, Cs) = (1 - áb) x cs + > max(ás x cb, áb x cs) > >> Mu > >> These formulas either replace the ones for feBlend, or become the ones > for a new filter primitive. > > > > If we replace the formulas with the one without compositing, what would > it mean for blending two intermediate results? > > The result would exclude compositing completely. It is unclear how this > can be done. > > > > You'd have to explicitly call feComposite on the blended result. > > feComposite uses the alpha channel of the two input primitives. feBlend > the same, just that you loose the alpha channel on the result of your > feBlend (since the state is unclear). Why would you lose the alpha channel? Blending doesn't affect source alpha (ár = ás) > If the next primitive after feBlend is feGaussianBlur, what would be > blurred on the alpha channel? I do not think that you can easily separate > blending from compositing inside a SVG filter tree. > Sure you can. feGaussianBlur would work the same except that the source colors are now blended and alpha is unaffected. > > > > > Note that feBlend and feComposite is not always the last primitive, so > even for BackgroundImage there are problems on the next filter primitive in > the chain. > > > > If you want to a blend and then a blur, you don't want to composite. > (Michael posted another example of the backdrop becoming blurred) > > I'm unsure what you mean with "there are problems on the next filter > primitive in the chain." > > See question above. > > Greetings, > Dirk
Received on Thursday, 30 May 2013 01:59:51 UTC