- From: Tavmjong Bah <tavmjong@free.fr>
- Date: Mon, 06 Feb 2012 21:12:19 +0100
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: Israel Eisenberg <owlgems@yahoo.com>, Cyril Concolato <Cyril.Concolato@cisra.canon.com.au>, www-svg <www-svg@w3.org>
Hi all, I apologize for not replying inline... me email client is making a mess of the various quote styles in the last email. @Rik: Yes, the question is how does Illustrator calculates the colors/control points of the hidden patches. @Rik: I don't mean ICC profile. I mean the change in a color's magnitude across the patch. @Israel: In your test at http://owl3d.com/tests/Gradient_Mesh/lerpHermite.html , try putting in the values [[0,0,0][127,127,127][255,255,255]]. The resulting gradient has visual artifacts. In this case you don't want the derivative to be zero at the border. You do want the derivative to be the same on both sides and these derivatives may be different for the different colors. I find the keySpline idea interesting as this allows any slope at the edge (but you would still have problems of needing to match slopes of three different colors). I am not sure how you would paint an arbitrary shaped patch. The Cairo rendering library algorithm of dividing a patch horizontally into patches that have a width of no greater than one pixel and then painting each of those patches as a Bezier line would need to be modified in a non-trivial way. For export to PostScript/PDF one could subdivide the patch as is done by Illustrator and export type 6 or 7 patches. Tav
Received on Monday, 6 February 2012 20:12:51 UTC