- From: David Dailey <ddailey@zoominternet.net>
- Date: Mon, 14 Nov 2011 06:39:08 -0500
- To: "'Erik Dahlstrom'" <ed@opera.com>, <www-svg@w3.org>
On Monday, November 14, 2011 4:36 AM Erik Dahlstrom [mailto:ed@opera.com] To: www-svg@w3.org Subject: Re: API for Retrieving Stroke Outline? >On Thu, 10 Nov 2011 21:12:22 +0100, Tab Atkins Jr. <jackalmage@gmail.com> >wrote: >> On Thu, Nov 10, 2011 at 11:56 AM, Mike Bostock >> <mbostock@cs.stanford.edu> wrote: >>>> This sort of thing is already present in the Vector Effects spec for >>>> SVG 1.2, which will be migrating into SVG2. >>> >>> Sorry for being daft, but where is this in the spec? I can't find it. >> >> http://www.w3.org/TR/2004/WD-SVG12-20041027/vectoreffects.html >> >> It's an old draft, but the functionality is right, I believe. >> >> ~TJ >A slightly more recent document is: > http://dev.w3.org/SVG/modules/vectoreffects/master/ >Note that that one has not been published as a WD. Do we know for sure that Vector Effects will be migrating into SVG2? I hope so, as the stroke to path part, together with the veUnion gives the ability to know the footprint of a stroked shape and the vePath stuff, with veReverse (to cover directionality and topological orientation) begins to handle the functionality requested by the superpath proposals from the geographical communities. (Superpath is useful for animation -- animating limbs separately from bodies for example -- as well, particulary if the concept of the <point x="5" y="20" /> is added into SVG. Regards, David
Received on Monday, 14 November 2011 11:39:35 UTC