- From: Rik Cabanier <cabanier@gmail.com>
- Date: Fri, 4 Nov 2011 18:57:34 -0700
- To: Mike Bostock <mbostock@cs.stanford.edu>
- Cc: Cameron McCormack <cam@mcc.id.au>, www-svg@w3.org
Received on Saturday, 5 November 2011 02:04:51 UTC
> > > > If I have time, I'd like to prototype a JavaScript shim that renders > SVG to WebGL to see how difficult it is. Obviously, I'd start with a > very limited subset, such as rects. :) I expect that certain things > (such as filters, masking, pattern fills) may be more difficult to > support without an intermediate immediate-mode graphics layer. > > Hi Mike, at the SVG F2F today, someone from NVidia gave a demo on rendering paths on the GPU. You can find more info here: http://developer.nvidia.com/nv-path-rendering and some presentations here: http://developer.nvidia.com/nv-path-rendering-videos We were told that they're working on getting their renderer as a backend to a browser. Once this happens, we can run your tests again and look at the results. The demo applications use FSAA but browsing through their documentation, they mention that their algorithm could also do aliasing with shaders. Rik
Received on Saturday, 5 November 2011 02:04:51 UTC