- From: Alex Danilo <alex@abbra.com>
- Date: Fri, 04 Nov 2011 15:50:36 +1100
- To: FX Taskforce <public-fx@w3.org>
- Cc: FX Taskforce <public-fx@w3.org>, SVG public list <www-svg@w3.org>
Hi All, Small comment relating to the compositing blend mode discussion below: --Original Message--: ><snip/> > CC: I think we need to first make sure this is implementable, even > on gpus and on mobile with reasonable performance > > VH: I would say the implementability is not a question, because we > know filters are implemented > ... and largely compositing is a shorthand for filters > ... it might not be optimal and efficient though > > CC: we might need to make changes to the spec to allow efficient > implementations > > <cabanier> correct. and we know compositing is working well on > mobile devices since Flash is alreayd using it ><snip/> The compositing blend modes _aren't_ shorthand for filters. The filter model is basically a binary operator on two things that gives you a result, and mostly implies that intermediate buffers are required. Batik, ASV etc. use intermediate buffers for generating the output of the filter (we do too when implementing <filter>). But the blend-modes as a property get rid of that requirement. The rasterizer can apply the blend mode at polygon fill time, so there is no need for any intermediate storage. Also, that implies it should map to pixel shaders fairly easily. For example, the blended gradients on top of video demo I did a few years ago does the blend on the fly as part of the polygon filler. The main problem the blend operators solve is need for intermediate buffering. There was a lot written up on this years ago while it was being designed, not sure where to point at now. I do think the actual blend operators will map well onto GPU or S/W renderers, but P-D is another matter altogether. So as was suggested before maybe we need to pull out the P-D operators into a separate property. That would also allow you to do something like an 'in' combined with 'color-burn' for much better render control - and the P-D stuff really is orthogonal to the blend functions anyway. Alex
Received on Friday, 4 November 2011 04:51:07 UTC