- From: Jeff Schiller <codedread@gmail.com>
- Date: Tue, 20 Jul 2010 10:58:33 -0700
- To: Patrick Dengler <patd@microsoft.com>
- Cc: "www-svg@w3.org" <www-svg@w3.org>
Received on Tuesday, 20 July 2010 17:59:25 UTC
Awesome! Can't wait to have drawImage(mySvgImage) in <canvas> :) Opens the door to automating SVG test cases too - use canvas pixel operations to check the rendered results of a SVG file. Of course that requires all browsers to support this :/ Intuitively, I guess I would have thought it was percentage of the <canvas> element's dimensions. Whatever the decision might be, it looks like an update to http://dev.w3.org/html5/canvas-api/canvas-2d-api.html#images will be required. Jeff On Tue, Jul 20, 2010 at 6:51 AM, Patrick Dengler <patd@microsoft.com> wrote: > From the canvas spec, drawImage states that drawImage should draw based > on the intrinsic dimensions of an image. > > > > We need clarification on what to do if the intrinsic dimensions of the > source are percentage based. > > > > Webkit establishes the size the based on window size when you loaded it. > When you resize the window, you get different results on the Canvas. > > > > Thoughts/Clarifications are welcomed. >
Received on Tuesday, 20 July 2010 17:59:25 UTC