Re: Clarifications for <image> and Integration module

Hi Patrick,

--Original Message--:
>Hi folks!
>
>I'm hoping you can help with a few clarifications.
>
>
><image>: The Document Structure module states:
>
>"For a single-channel raster image, the effect is as if the object were converted into a 4-channel RGBA image, where the single channel from the referenced object is used to compute the three color channels and the alpha channel is uniformly set to 1."
>
>Is it expected that single channel raster images are actually converted in memory to 4 channel, or just that the images can "appear" (have 'the effect').

As long as the result is the same, your in-memory representation doesn't matter.

What that is implying is that if you have an RGBA backing store for example
and you paint a single-channel PNG or similar that the alpha channel bits
will get set.

Remember the backing store, or new background when you go:

<g enable-background="new">...</g>

creates a new transparent black backing store. So if you paint a
single channel image into it, you really do want to set the alpha
on the pixels that get touched.

>Integration: I've been reading on the improvements to the methods by which SVG can be surfaced on the web.  Is this module: 
>
>http://dev.w3.org/SVG/modules/integration/SVGIntegration.html
>
>expected to be integrated back into 1.1 2nd edition, or is this to be rolled into SVG 2.0?

That looks like a really early work in progress.

If you want to address integration issues, then I would highly recommend
you read this document:

http://www.w3.org/TR/WICD/

You should take that document as the definitive guide to integration
at the present time.

Cheers,
Alex

>Thanks in advanced for any help to clarify these issues.
>
>Patrick Dengler
>Senior Program Manager
>Microsoft
>
>
>
>

Received on Saturday, 21 November 2009 22:39:23 UTC