- From: Dr. Olaf Hoffmann <Dr.O.Hoffmann@gmx.de>
- Date: Wed, 18 Nov 2009 12:54:05 +0200
- To: www-svg@w3.org, steve@withallyourequire.com
Hello, I think, the main problem with a 'real' z-axis is, that for 3D-transformed objects there can be a different z for any fragment of the object. Therefore if there is more than one object, the objects can intersect in a complex way. From a simple 2D-viewer one cannot expect a proper computation of such intersections without the help of the authors. From a 3D-viewer one can expect this. If SVG2.0-viewers are not expected to be such advanced 3D-viewers, objects can have only one z-value to rearrange the rendering order without solving the problem of intersections. If this z-information is explicitly given or at least implicitly known to the viewer for each object, such a 3D-effects model can be kept simple (there can be of course different approaches more or less useful/convenient for authors). The first step to clarify the intended 3D approach for SVG 2.0 therefore would be to say, whether a shape/object/path can have more than one z-value or not. After this decision or clarification one can go into details how to get any effect at all. Olaf
Received on Wednesday, 18 November 2009 10:56:28 UTC